Saturday, November 22, 2008

Wearable Computers and Organizations


Some wearable computers are already in the market and used by people at home as well as employees in large organizations.

This segment will discuss the advantages that these wearable computers offer working people.
In today’s fast-paced world, it is important for companies to acquire new technologies to help them survive and keep up with the competition. For
this reason, some companies are up-to-date with the latest technologies available and have managed to successfully put them at work. Others should take into consideration the purchase of wearable computers.

Here are some examples:


- Most organizations are dealing with the increasing problem of over-stressed employees. This causes organizational problems such a low motivation, high
turn-over and high absenteeism with the result of low productivity. Fortunately, researchers from Carnegie Mellon University (CMU) and the University of Pittsburgh are currently testing the final version of a wearable computer called eWatch. This piece of technology monitors and records information about the user and his environment. For example, it measures the user’s heart-rate, temperature and others bodily functions. At certain time periods the eWatch asks the user to rate his current emotions and feelings such as “sleepy” or “working hard”; the device then sends all the information gathered to a database where it is constantly analysed. This wearable computer could be a perfect way to prevent work over-load, stress and motivation, as management can assign tasks according to their employees stress levels.

- In other companies, problems such as employee distraction can affect productivity. Instead of employees working on a computer and being constantly distracted by their surrounding, an eyeglass monitor could be used as a replacement. This might seem rather funny, but it could be a solution for a costly organizational problem. In this case, the technology already exists and is out to try in electronic stores. Engineered by 22Moo, the Argo MP/3G-2 is designed for Apple’s iPod and iPhone as well as for most gadgets that support an AV output. It is basically a high resolution eyewear monitor that works via Blue-tooth and have headphones integrated; this control may refrain employees from being distracted.

- Some companies require that their employees do physical work with their hands and use a computer to keep track, locate, record, and other tasks. In some ca
ses, the computer’s location might be far from that of the employee. It is a waste of time and effort to go back to use the computer by constantly pausing work to type on the computer. Thanks to LXE, companies can reduce this lost time by purchasing the new HX3 wearable computer that is located on the wrist or waist ran by Windows CE. The key feature of this machine is that no keyboard or mouse is needed. The system’s applications are operated and directed by voice allowing employees to use the computer while there are occupied.


Sources:

http://www.itsf.org/brochure/wearable.html

http://www.wearable.ethz.ch/

http://www.cs.man.ac.uk/~toby/writing/PCW/wear.htm

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